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(Credit: Nokia)
Expanding its line of music-focused mobile phones, Nokia today announced the 5630 XpressMusic handset.
Most may not associate this series with high-end handsets, but the 5630 could challenge that notion and may even be an inexpensive alternative to some E- and N-series devices. This slim candybar runs the Symbian S60 operating system and comes with so many features it will make you wonder how they kept the dimensions at 112x46x12mm.
Connectivity-wise, the 5630 comes with HSDPA as well as HSUPA for high-speed uploads (depending on whether your operator supports this, of course). Wi-Fi and Bluetooth are both included, with the latter supporting A2DP for wireless stereo headsets. Storage is in the form of microSD cards with a 4GB capacity included in the box. The breadth of features is pretty impressive, rivalling the high-end N- and E-series devices with the only notable absence being GPS. Being an XpressMusic device, it also comes with a standard 3.5mm audio jack so you can plug in your favourite pair of headphones.
Interestingly, the Home screen on the 5630 looks different from other S60 phones. An additional Contacts Bar at the top makes it appear similar to what's found on the new S60 5th Edition touchscreen phones from Nokia. If this works the same way as the 5800 XpressMusic, you will be able to access all the details of your favourite contacts conveniently from the Home screen.
According to Nokia's press release, the 5630 will be available in selected markets in Q2. The Nokia Conversations blog states that it will sell for about €199 (AU$390) before taxes and subsidies.
iPhone users are about ten times more likely to download games for their phones than other smartphone users, according to a new ComScore report helpfully summarized by MacRumors: "32.4% of iPhone users have downloaded a game, compared to a market average of only 3.8% amongst other manufacturers. In all, iPhone users were responsible for 14% of all mobile game downloads last year." Who had the bright idea to make gaming a cornerstone of the iPhone platform? Some credit must be given to Apple's head of iPhone software development, Scott Forstall, who reports directly to Steve Jobs and has an impressive team under him. Last year, Forstall showed the iPhone's game capability with a demo that let the user fly a Star Wars-style spacecraft by using the entire phone as a steering wheel, rather than pressing buttons or handling a joystick. If that's the case, then it'll be all good for Apple, since almost 70% of all the techie guys out there are merely gamers-including me. |